Their skins and hair are tints of green, blue or gold. Habitat & Society There are seven known types of Eladrin, four Lesser and three Greater, here noted from the weakest to the most powerful. They're no good at anything physical, so if you want a mage/druid/etc. For fighters, Eladrin's Challenge grants a -3 to adjacent enemy attack rolls. Eladrin are more fae than "lessor" elves. Some raelises even prefer the most outlandish tall tales and outright fabrications, as long as the exaggeration furthers the story. Without darkness there can be no light, and without struggle there can be no victory. They can turn into a form of shimmering golden water in the shape of a dolphin, in which form they are tougher and can drown opponents in their bodies. You have proficiency with the longsword, shortsword, shortbow, and longbow. Two race options debut in this month’s Unearthed Arcana: eladrin (an elf subrace) and gith. Though a few permanent courts exist in Elysium, their membership changes like the plane’s fickle winds. They love the feel of grass or even mud between their long toes, and pass time reciting stories they have collected, getting a feel for the flow of the verse and the rhythm of the words. They are survivors living in the deserts of the plane, making their lives harsh but more worthy to be celebrated. Needless to say, given the fact that eladrin look like various types of elf and fairy, female eladrin - and especially Azatas - are very much sexually attractive. The same issue also presented a new racial Paragon Path, the Bralani Wintersoul, which represents an eladrin - Winterkin or normal - who has served the Winter Court loyally enough to be granted magical powers over ice, snow and freezing winds. Unfortunately, because they were a massive labor of love on the part of the designers, and they had to share an update with the entire gith race, whom the designers admitted in the accompanying video (which literally contains more footage of Mike Mearls gushing about how much he loves the eladrin and wishes to play them than on both gith subraces combined) that they didn't care about and are only doing because people keep bugging them about it, they are also more-or-less responsible for the uninspired, low-effort rendition of those, and get a bit of heat for it. Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of night-blue silk. Venomous saliva coats mouth and its delicate-looking wings are actually as stiff as wood and have razor sharp edges. with the following features for the eladrin subrace: Ability Score Increase. This creature has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down. The Faerie Lords are powerful beings who move their courts amongst the surface of the first layer of Arborea. Most appear like idealized humans or elves and are quick to smile—and equally quick to strike against those they perceive as wicked. They delight in violent weather, not for the destructive qualities of such events, but for the intensity and energy, and many tales describe bralani as spirits who laugh as they sail amid the strongest storms. Due to their power and influence, it takes a force of great evil to slay veranallias. They travel to mortal worlds and seek those whom they can guide to performing great deeds of heroism. Then yes they are the same since eladrin are merely a subrace of elf, similarly to how high, wood, and dark elves are subraces. They oppose the fiends in their attempts to subdue the peoples of the Material Worlds, aiding in non-violent ways and inspiring great things in the people. But we can talk about the Drow in greater depth in a different video. Though their power is tied to primal destruction, they are quick-witted and love clever wordplay, whether in a sonnet or a dirty limerick. Their fickle natures make it difficult for most other creatures, even other azatas, to interact with them. Such direct interference is rare, though. If you change to winter, you might have a blueish complexion. Assimilating a little of their original fey-angel lore, Eladrin are now presented as magically attuned to the four seasons, which resonates with their various personalities. An alternate take on them appeared in the Unearthed Arcana for Se… In 4e, they absorbed all of the old "elf as a super-magical being with mastery over arcane arts" lore and stuff, since it was always kind of weird that elves got portrayed as being both wizard masters and druidic-styled nature-hugging hippy freaks, since wizards and druids often don't get on. Bralanis do not need to eat, but they enjoy doing so. This repository has been archived by the owner. After using their powers to free creatures from domination and forced transformation, prydanus often continue to care for them even after their liberation to ensure they’re safe before continuing on their way. This tiny woman has a lithe form with delicate butterfly wings. A veranallia stands 8 feet tall and weighs about 350 pounds. Tel-quessir who is the long-living race of Elves is found in most places of wilderness, shrublands, and forests. It is not surprising that the three best-known kinds of azatas can all fly, for they rarely stay in one place for long and prefer the thrill of motion and discovery to creature comforts. This dark-skinned woman has diaphanous wings, four large eyes—one pair under the other—and a tangle of night-blue hair. Azatas generally work together, but their powerful personalities and strong sense of individual freedom often see them disagreeing on how best to handle a particular situation. As much as they seek to spread the cause of freedom and joy, azatas realize that they cannot enforce such virtues throughout the multiverse. They are creatures of transition, preferring the unpredictable maelstroms of weather at Elysium’s edges to the more temperate or consistent regions of that plane. This elegantly armored sentinel stands alert, her eyes radiating divine light and her noble blade crackling with power. A veranallia’s vines are incredibly strong and can entwine and crush an enemy as easily as a python would crush a field mouse. Veranallias who have died on the evil Outer Planes have left such fertile areas behind, but the soil inevitably becomes corrupted again, giving rise to vile creatures such as sards and spawning vicious weather patterns. Veranallias prefer the company of other azatas, and may have any number of faithful bralani or ghaele followers. As they travel and quest for ever more obscure tales, they strive to make the world a brighter place—setting wrongs right or acting as agents for divine beings. Specifically hunting the servants of the Goddess of madness, monsters and nightmares and the God of infection, parasites and stagnation, thyrlien wander lonely roads and dark alleys, hoping to confront or counter the dark things that so often hunt such ominous spots. When altering their physical form via alter self or other magical abilities, they can choose to take on male or female forms. At first glance, a veranallia’s lower body may appear to be made of living plants that wrap themselves around her, but these vines are in fact a part of the azata’s strange physiology. You can cast the misty step spell once using this trait. Prydanus do not tolerate such deceptions, and they combat them without hesitation whenever they encounter them. These servants of the goddess of luck stand about 2 feet tall and weigh around 15 pounds. Intended as rare warrior counterparts to lyrakien, thyrlien are tasked with watching over nighttime travelers.

I think what we all want to know is what can I do with my downtime days? Translucent wings protrude from this statuesque figure’s back. When taking the role of mediators—or whenever else such opportunities present themselves—bralani are quick to suggest friendly competitions or games to end disputes and enjoy creating challenges or complicated contests to test both physical and mental mortal prowess. Originally a multi-level settlement of imperfect wooden rings encircling the forest’s trees, it has reformed again and again over the years, and every time one visits the place, it seems to take on a new configuration. However, this lack of restraint sometimes makes for shortsighted plans of action leading to other consequences along the way. Often associated with the good fey of the First World, many azatas take similarly whimsical forms, though their grace and wild beauty signify their virtue. The Firres (pronounce: feers) are devoted to the ways of beauty, art, music and magic. They can be rather fickle and flighty but mean well, and are rather approachable despite being difficult to talk to. Others wander alone, leaving trails of mighty deeds in their wake. Most azata “settlements” are little more than a collection of tents around a landmark, gathered over the course of a day to share news, stories, and perhaps good-natured duels, and then packed up again a few days later. Creatures of Elysium, prydanus arise from the souls of brave liberators and defenders of justice. When uinujas are happy, their wings glow iridescently, while at other times their wings take on a calmer blue or a sullen gray hue. Shielding a known storyteller from the trials of life could very well prevent the greatest epics from being written. Even on the coldest and hottest of days they travel with their feet bare. Shiere sometimes gather in groups to explore the plane and clear it of intruders. These gatherings do not preclude more permanent azata holdings and communes, however, and the heights of Elysium endlessly ring with the songs of azata choirs. I have two distinct tastes where high fantasy is concerned. Veranallias with the ability to shower entire mountains with lightning or cause heat waves so intense that they turn lakes to sand are spoken of in arcane texts. Most prefer elven food, fiery human dishes, and spiced wine. The Bralani live on the third layer of Arborea, Mithardir. They lack the webbing or gills that you would expect from an aquatic elf and they can move with great ease on land. Azatas hail from the wildly beautiful plane of Elysium. Such temporary settlements are colorful and have a celebratory atmosphere, as azatas are quick to greet any of their kind as old friends. They exist in several types, between whom there is no promotion as with other Outsiders such as Archons and Baatezu: they appear in one form and stick with it. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic. Though raelises appear to be frail, they possess a wiry strength and long-fingered hands ideally suited for the brawling and wrestling they enjoy so much. In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand. Eladrin. They also have a particular appreciation for areas where one element transitions into another, such as coastlines, geysers, hot springs, and underground lakes. Fairy-like Angels or super-magical elves who live in either Arborea or the Feywild, depending on the edition. This actually isn't as unprecedented as you might think; back in 4e, the Eladrin had a subrace called the Winterkin, representing eladrin who were still bound to the Faerie Prince of Frost and so had a natural, mystical connection to frost and snow. They love basking in volcanoes, writing poetry, tending to sick creatures, and pursuing spicy recipes. A chaotic good 7th-level spellcaster can gain a lyrakien as a familiar if she has the Improved Familiar feat. Ironically, bards and storytellers are the mortals least likely to receive the aid of a raelis azata. On the other hand, they're a kind of Elf. Although few can predict when and where an azata community might arise, some groups or breeds of azatas gather in cycles for traditional festivals and reunions. Born in Elysium and formed from planar energies charged by pleasant dreams, these beings watch over and study dreaming mortal minds. The term "eladrin" referred to a family of fey races or to specific races or subraces in that larger family. Most azatas originate from the untamable beauty of Elysium, created and nourished by the influx of goodly mortal souls. Raelises almost universally believe the best mortal works are born of strife and crisis. These vines often change appearance based on the veranallia’s environment, but not always in any predictable or sensible manner. Here, azatas occasionally convene to glean inspiration from the unique beauty of the First World and to usher new beauty from Elysium into this realm and vice versa. They believe in freedom and one's own right to determine what to do with this. Azatas dally frequently with their own kind, being quick to seek out feelings of love, joy, and companionship, but rarely feel bound or exclusive to merely one lover, regardless of its race. The "first" iteration was the one in the DMG, which presented an Eladrin as an example of what you could do in the "creating your own subraces" section. The quickest way to befriend a brijidine is to present her with a fireproof copy of an exotic poem or a bag of rare peppers. Azatas are champions of these concepts, great bards, knights, and explorers who roam the planes in search of good folk in need of their help. They are tall and lanky beings that might not appear powerful, but they are as strong as any mortal warrior. While most other celestials concede that veranallias have only the best intentions, most would still rather deal with more predictable members of the celestial planes. They are, essentially, Elf Angels: a race of Chaotic Good celestials with a fey motif. Legends among such faiths claim that yamahs sometimes accompany good spellcasters on crusades against otherworldly fiends, though every story inevitably ends with the yamah mysteriously departing after the deed is done, abandoning its mortal partner without a word. While both parties have the greater good at heart, these arguments can fester and grow into long-lasting grudges. Similarly, they don’t need to eat or drink, but they partake of these pleasures in the spirit of camaraderie. When not battling against tyranny, prydanus enjoy studying emancipated societies to view the daily life of mortals left to make their own choices. A raelis stands 9 feet tall and weighs close to 1,000 pounds. Some take fanciful titles and influence great numbers of followers. Feats further flesh out the Winterkin's unique powers; Chilling Presence lets them use Winter's Shroud to inflict cold damage instead of teleporting, Ice Walk lets them ignore ice & snow-based difficult terrain, Swirling Snow lets you create a small zone of obscurement when you use Winter's Shroud, Winter's Reach expands the teleporting distance of Winter's Shroud, and Winter's Heart means that enemies who hit you in melee are slowed for a turn. Raelises like to compare the trials and suffering of storytellers to the fire and anvil that forges a great sword. Azatas look up to their favored empyreal lords but maintain their independent natures. Eladrin were the High Elves in 4e. they're pretty sweet. In cases where a single azata is convinced his way is right, he might even enter a sort of self-imposed exile, abandoning the support of his kin so he can launch a one-azata crusade against the cruelties of the multiverse. Tulani can conjure great weapons out of thin air and can copy any secondary form that the other Eladrin have at double power. That is a feat worth writing up an Eladrin for. To a brijidine, the existence of hellfire is the rankest blasphemy, and while many azatas look to the demons of the Abyss as their greatest enemies, it is among the devils of Hell that most brijidines find focus for their anger. The eladrin in Mordenkainen’s Tome of Foes are not in any way to be confused with the eladrin subrace of elves described in the Dungeon Master’s Guide.The Mordenkainen’s eladrin are CR 10 champions, each intimately associated with a different season of the year. The primeval and uncivilized First World is especially appealing to wandering azatas, and a small azata meeting ground stands near the center. This new UA version just expands upon that. Although they have no need of mortal nourishment, it is said that lillends sup on the joy of music, art, and performance. Pretty effectively translated, actually; +1 Int, Elven Weapon Proficiency, even got Fey Step (Misty Step spell-like ability usable once per short rest) back. Azatas do not exploit these titles to exert influence over each other, instead using them for personal identification or a bit of self-importance. From the lore of numerous races come tales of these muses, particularly those that have taken a vested interest in the training of a single talented prodigy or the ongoing creation of some fantastic work of art. Eladrin. The knights of the Eladrin, they fight with strength, honor and skill. Though competent flyers, raelises prefer to walk or even run when they travel. If this seems a little underwhelming, being literally just "High Elf, but with Misty Step once per short rest instead of 1 Wizard cantrip of your choice", that's because 4e Eladrin were basically just High Elves honestly focused on arcane magic. While gancanaghs are incorrigible flirts, a gancanagh’s true attention tends to alight on one man or woman at a time, and he throws himself into wooing and courting his current target, into a brief but earnest fling before his quicksilver passions change yet again. This doesn't mean that they are weak or cowardly: an Eladrin roused to anger is a fearsome sight to behold and will rip a berk in half before they know it. These Eladrin are the most concerned with fighting the threat of the Fiends. Among the prydanus’ most hated foes are the alghollthus. Bralani suffer from powerful mood swings and can be dangerous to approach, but if met in a peaceful mood they are welcoming hosts. While the stoic, homebound archons call their cousins flighty, azatas are driven by a crusading nature and feel bored when forced to stay in one place too long. I like worlds where an arcanaloth can run a magic shop down the road from a post office run by an aarakocra. Your Intelligence score increases by 1. To show emotion and reaction, a thri-kreen clacks its mandibles and waves its antennae, giving other thri-kreen a sense of what it is thinking and feeling. Eladrin can be celestials in 5e Planescape and feywild elves in the 5e DMG. To their more stolid kin, azatas can seem distractible and flighty, but one would be foolish to suggest that they are less zealous in the fight against evil. Weapons are grouped into several interlocking sets of categories. They can change into spheres of light, but they can do so only once per hour, so they use this ability sparingly. Since WotC has since released an updated and more official aasimar in Volo’s Guide to Monsters, it’s hardly surprising that they’re also heading toward a more-official eladrin. Yamahs travel throughout the planes promoting the ideals of freedom and fairness, using their unique talents to rob evildoers of their magic and turn it into a weapon for good. Understanding this, these celestials remain removed from the majority of mortal conflicts, preferring to act as advisors in such situations rather than champions, granting goodly mortals ownership over their own triumphs. Prydanus are well adapted to the water and often make temporary dwellings near oceans and lakes. Despite this, she is not subject to blight or similar plant-affecting magic, and attempts to use such abilities to hinder her inspire a veranallia’s ire like little else. Stats and basic info: See 5e PHB.Please note, cultural information in PHB does not apply to Eberron. She soars through the sky on a trail of fire. Brijidines are passionate, powerful azatas attuned to the powers of earth and fire. Such legends sometimes prove true, as all lillends have their favorite works, creations, and artists, and often visit the Material Plane to enjoy their splendor and make sure they remain safe. Often called “glistenwings” by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. They are the natives of Arborea: a wild and free people who celebrate life and the arts. So, as you say, elfs living in the fairy realms (Faywild) rather than the gross lands of man. They are also rather haughty and are easily offended but if their guests behave they are gracious hosts. To azatas, stepping in directly whenever mortals stumble only prevents them from learning to stand back up. These flora represent the life of plants throughout all stages of the year, continually shifting from blooming, verdant colors and textures to crisp, withered specimens and back in a matter of seconds. They had Intelligence bonus, the more "magical" elf abilities like trancing and charm resistance, and an encounter teleport power named Fey Step. The NCS featured the Sun/Gold Elf and the Moon/Silver Elf, whilst Dragon #405 features the Llewyrr Elf of the Moonshae Islands. Superficially humanoid, a thyrlien’s attacks reveal its nonhuman origins. The brijidine sees fire as a form of purity, a marked difference from its classical association with devastation and destruction. Radiant and poised, a prydanu appears as an attractive humanoid with small patches of iridescent scales on its glistening skin. Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Their striking silver eyes are framed with long, feathery lashes and match their metallic-colored nails and lips. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. She is surrounded by sparkling lights and gentle rainbow arcs. Living on the second layer of Arborea, the Noviere are aquatic beings who navigate the waters of the layer with great ease. These alliances— called courts—center on art, music, philosophy, and personal taste, and spring up almost as quickly as they dissolve. Often a raelis’s influence isn’t felt until it is long gone, as raelises use their powers to bend minds in subtle ways to plant the seeds of change. You signed in with another tab or window. Eladrin Wizards have an impressive feat all their own. These most powerful of the veranallias are ancient entities indeed, beings known as veranallia elders. One can give a gancanagh no greater offense than to mistake him for an incubus, and more than one hotheaded gancanagh has challenged a misinformed paladin or other ally of good to a duel over such an insult. Many among their kind can be found in various heavily wooded forests throughout Elysium; as many as a dozen veranallias are reputed to dwell among the ever-changing trees and plants of the forest, and it is thought their annual tribunals are actually the source of the eldritch woodland’s transformative climate and continually shifting composition. The larger family of eladrin included: Fey eladrin, elven inhabitants of the Feywild, High elves, or "common" eladrin, Noble eladrin, powerful elf-like fey, and Celestial eladrin, a race of elf-like celestials. Marked by paler coloration, including a pronounced tendency to albinism, Winterkin are distinguished from normal eladrin by taking the feat Winterkin Heritage; this grants them cold resistance and a new racial power in the form of Winter's Shroud, a reactive teleport to being attacked that grants them concealment afterwards. Though they enjoy spending time on their native plane, they often to venture onto the Material Plane, where they scour the lands for oppression. 5e DMG The rules in the DMG call out that they are teaching subrace design, just as the aasimar rules following it are there to teach race design. Because of their similarities to elementals and fey, they sometimes act as intermediaries between mortals, elementals, and fey, though they prefer to arrange temporary truces that allow the interested parties to conduct their own negotiations on neutral ground. The Neverwinter Campaign Setting and the article "Heroes of the Moonshaes" in Dragon Magazine #405 both presented new rules for swapping existing Eladrin racial traits with substitute traits; whilst the obvious expectation was to take all of these substitute traits for a "proper" version of the appropriate elf, the DM/player had the freedom to pick and mix these traits, which could be used to custom build unique eladrin for one's own homebrewed campaign setting... at least, they could have been if they'd been a little more imaginative about what those bonuses were. The plant matter silently weaves about her frame seemingly of its own volition, and consists of flourishing vines bursting with blooming flowers as well as wilted leaves covered with a silvery sheen of hoarfrost. Deep brown or gray eyes dominate their expressive faces, and smiles and laughter come easy to their lips. The most fleshed out look at the race came in the splatbook Warriors of Heaven, the AD&D planar book that actually wasn't released under the Planescape logo, which even presented all of the different races as potential PC options. "True" eladrin are actually on par with devils, angels, and other outer planar entities, whereas the only subrace of elves in the Realms that fits with the theme and abilities of the DMG eladrin are the star (or mithril) elves. These eladrin, as their name suggests, descend from servitors of the Prince of Frost and other members of the faerie faction known as the Winter Court. They can turn themselves in living whirlwinds to tear at their opponents with powerful gusts of wind and blasts of either sand or snow, depending on their surroundings. If they take Eladrin Sword Wizardry they can use their longsword as an implement when using wizard powers.

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